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Pac man pinky human5/4/2023 The games released after the TV series continued the original roles, until Pac-Land, which was based squarely on the cartoon. (Only Pinky’s personality matched his character as a tough bully.) This pattern was followed consistently, until the cartoon, in which the personalities were changed, with Clyde as the boss, Inky as the dumb one, Sue (a new, purple ghost who later appeared in Pac-Land) as bossy and Blinky as very timid. Clyde always seems to be wandering off and doesn’t get in the way as much. Then Inky often cuts Pac-Man’s escape route off, as was stated. In the actual gameplay, he is the one who pursues you the most aggressively, especially in the state of Cruise Elroy. In the original game, and most others afterward, the order of the listed villains in the intro screen shows Blinky as the leader. However, the game intermissions show that they have fleshy bodies.Īnother series of inconsistencies in the history of the game is the different personalities and roles of the ghost-monsters. The villains also appeared to be spirits with eyes under the suits. Their outfits, for instance, were now linen “ghost suits” kept stored in a closet. The TV cartoon version compromised between the two conflicting names by calling them “ghost-monsters.” Despite the name, however, the villains’ characteristic were more ghost-like than monster-like. Consequently, cabinet artwork for later arcade games depicted the villans as more ghost-like. These became the basis for most drawings on the various merchandise. In the Japanese cabinet art and flyers, the villains appeared somewhat like sheeted ghosts. Although the game was ultimately unsuccessful due to these flaws, the term stuck, and soon spread to all of the bubble gum cards, stickers, and other merchandise released afterwards. Technical limitations caused the villans to flicker, and the game’s manual dubbed them “ghosts” so as to cover up the flaw. The term “ghosts” originates from the failed Atari 2600 port. In Pac-Mania, the artwork next to the screen also calls them “monsters,” and “The Sand Box” level introduction screen warns, “Beware of bouncing monsters.” On the cabinet artwork for the earlier American games, the villains were also drawn as furry monsters. On the original gameplay instructions located next to the screen, however, the successive “200, 400, 800, 1600” scoring is referred to as “Monster point value.”. The four villains of the game have been called both “monsters” and “ghosts.” Among the general population, “ghosts” seems to have become more popular. The longest-running of these debates are of the villains. Initially, Pac-Man’s enemies were referred to as monsters on the arcade cabinet, but soon became colloquially known as ghosts. Puckman also had a DIP switch for alternate ghost names : Urchin (Macky), Romp (Micky), Stylist (Mucky), and Crybaby (Mocky). In the original “Puckman”, the ghosts were named Oikake (Akabei), Machibuse (Pinky), Kimagure (Aosuke), and Otoboke (Guzuta). Pac-Man’s ghosts have names and nicknames which were: Shadow (Blinky), Speedy (Pinky), Bashful (Inky), and Pokey (Clyde). In Spain it was called ‘Comecocos’ (coconut-eater). In Italy, the same sound is referred as a meaningless ‘Gabo Gabo’. Also an onomatopoeic, from the sound the character does when walking/eating. In Brazil, the game was unofficially named by the children as ‘Come-Come’ (lit. The Japanese have a slang word – paku paku – they use to describe the motion of the mouth opening and closing while one eats. Then whoever played the game would have some structure by moving through the maze. So I created a maze and put the food in it. As I thought about it I realised the player wouldn’t know exactly what to do: the purpose of the game would be obscure. In my initial design I had put the player in the midst of food all over the screen. Food is the other part of the basic concept. But we eventually discarded that idea because once we added eyes, we would want to add glasses and maybe a moustache. While I was designing this game, someone suggested we add eyes. There was the temptation to make the Pac Man shape less simple. It’s not circular like the pizza, but I decided to round it out. “In Japanese the character for mouth (kuchi) is a square shape. There have been various debates over the naming of some of the items in the game.Ĭreator Toru Awatani about the name Pac-Man
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